The King is Dead! Long Live The King!
November 18th, 2007 by PaulI’ve recently been reviewing an article I wrote on mobile 3D gaming for SIGGRAPH so that it can be updated and published in the ACM magazine in December. The games are very sophisticated now, with high production values. Handsets like the Nokia N95 are hardware accelerated, so 3D should be a highly involving experience and with an audience lapping it up in increasing numbers. But I think there’s something wrong. What struck me was that I didn’t need to change anything; the views I expressed three years ago were still true, the market and audience hadn’t evolved or grown wider and recent financial results from mobile games companies seem to underline this apparent stagnation.
We’re often told by industry pundits that Content is King, but what if that isn’t true? What if Connection is King? Mobile gaming, TV and music are solitary by nature, they’re time wasting activities to fill in the parts of your life when you’re not engaging with other people. What you’d much rather be doing is being close to your friends, family and loved ones, talking to them, exchanging thoughts and feelings and getting closer to each other. Funnily enough, that’s what mobile phones are great at - connecting people wherever they are.
Mobile phone content is what you use when you can’t see and feel what others are doing, so it’s no wonder that it’s a periphery to most people’s lives. It’s not critical, it’s transient and of low perceived value. What has real value for people is staying in touch. Feeling part of the circle of close friends, business colleagues or when they’re in the mood to explore, being part of the wider crowd. None of this needs content, it needs shared values, the means to share those values and the ability to discover others with those values.
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